When wearable robotic systems were first developed in
the 1960s, they were anything but wearable—weighing
300 pounds and created for people to lift and carry
nearly that same weight. If you’re picturing Sigourney
Weaver strapping on that huge device and going mano
a mano in Aliens, you’re not that far off.
Wearable robotics
has come a long way since their inception, both in appearance
and purpose. Moving from heavy duty haulers to the delicate
intricacies of biomedicine, engineers are reshaping
the traditional Hollywood image of robotics.
Arizona State
University assistant professor Dr. Thomas Sugar is at
the forefront of this remarkable transformation and
is one of only a handful of national academic researchers
to design them for stroke rehabilitation. According
to the American Heart Association, an estimated 700,000
people a year suffer a new or recurrent stroke, with
at least one-half of these patients afflicted with serious
limb impairments. These numbers are expected to increase
as the baby boom generation ages.
“If
you have a stroke, you need to do physical training
of the neural pathways to improve,” explains Sugar,
who is the assistant director of ASU’s Integrated
Manufacturing Engineering Laboratory and an assistant
professor in the Mechanical and Aerospace Engineering
department.
In September
2003, ASU was awarded a $1.2 million three-year grant
from the National Institutes of Health to develop and
market a robotic arm device that moves the shoulder,
elbow and wrist one degree, with the objective of replicating
a coordinated repetitive task, such as reaching and
drinking.
The wearable
device, which is designed for home use for a couple
of hours a day, can store information on time usage
and range of motion. Physical therapists will use this
data to augment ongoing therapeutics for the patient.
According to Sugar, these devices may help save on the
some of the costs related to physical therapy rehabilitation.
Other partners
in the project include Good Samaritan Hospital and Tempe-based
Kinetic Muscles Inc., along with ASU bioengineering
professor Dr. Jiping He and industrial design professor
Donald Herring. He is developing a virtual reality system
which provides biofeedback, while Herring is creating
designs to be built and commercialized.
In a separate
NIH Small Business Investment Research project, Sugar
is working with Kinetic Muscles, Inc. to develop an
ankle device to help stroke patients who have lost the
use of a leg.
In Sugar’s
research, an impetus has been put on compliance and
safety, rather than speed and precision—a hallmark
of traditional robotics. A major reason ASU has become
a leader in biomedical robotics is because of the ability
to develop the most economical devices. Typically, these
devices can be rented for $200 to $300 a month and are
used for five to six months. This is especially important
given the lifetime costs of a stroke can exceed $140,000,
according to the CDC and the National Center for Health
Statistics.
These robotic
devices will not only help stroke victims, but those
with spinal cord injuries and patients who need muscle
assistance.
“There’s
going to be a huge market for wearable robotic systems
that are human friendly,” Sugar believes. “Just
like you saw personal computers take off, you’re
going to see robotic systems take off.”
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